![]() I could simply set up a trade route to replenish supplies as needed, and I didn't have to worry about production being interrupted by a lack of resources or by the inventory being flooded with ingredients. I was elated to find that I could finally automate my businesses effectively, without constant clicking and micromanagement. They knew how to focus on textures and optimization instead of adding lots of bloom, and I was able to freely adjust settings to suit my preferences and my computer's capabilities. The obnoxious voice acting from previous games was amended with high-budget actors. I installed the game, and boy, was I wrong about it! From the moment I opened the game, I was taken aback by the amount of love that went into it. My poor wife, who cares nothing about video games, knew enough about this game from my constant ramblings to say, "I'll believe it when I see it" when I said the game would be released. It seemed like the only reason anyone would dodge questions about gameplay would be that, perhaps, there WAS no gameplay, and they had been pissing away four years of development. Instead of telling us what new features to expect, they told us about the people making the game. Rather than give information about available jobs, they would write cute little stories about people who held them. In the two years that followed, I was nervous with the development updates. They would keep the elements of the game that made it so great, and they would fix the bugs that would make it so frustrating. I was excited with the promises that I was hearing about it. ![]() ![]() I added The Guild 3 to my Steam wishlist in December of 2015. ![]()
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